Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

Modifiers are numerical adjustments that alter the physical quantity of dice in a Dice Pool or the Success Threshold required for mechanical Checks. This includes adjustments to Attack Resolutions, Save Rolls, Command Rolls, and Availability Rolls. Modifiers are categorized as either Target Modifiers, which adjust the specific numerical result required on a die to achieve a success, or Dice Modifiers, which adjust the total volume of dice gathered for a specific resolution. All Modifiers must be calculated and applied during the procedural timing window of an action sequence immediately prior to the casting of dice.

  • Target Modifiers for To-Hit Values adjust the Success Threshold of an Attack Roll. A Penalty increases the numerical result required for a success, while a Bonus decreases the requirement. Long Range and Targets possessing the Cover status provide a +1 Penalty to the Hit requirement. Targets that are categorized as Flanked or possess a Dash Token provide a -1 Bonus to the Hit requirement.
  • Save Values are subject to Target Modifiers that adjust the required result for a Save Roll. Improvements to a Save Stat decrease the Success Threshold, while penalties increase it. For example, a Unit possessing a Dug-In Token improves its printed Save Stat by -1.
  • Command Rolls are subject to a cumulative Penalty if the activating Unit possesses the Shaken status. This Modifier is a flat -1 subtraction from the final sum of the 2d6 roll, calculated before comparing the result to the printed Faction Command Value.
  • Dice Modifiers primarily apply during the resolution of Close Combat to adjust the quantity of dice gathered for the Attack Pool. A charging Attacker receives a +1 Bonus to the number of dice rolled for every physical Base in the Unit. Conversely, a Unit categorized as Shaken, Flanked, or belonging to the Vehicle Unit Type suffers a -1 Penalty to the quantity of dice rolled for every physical Base. The Attack Pool cannot be reduced below a minimum of 1 die per Base through the application of Modifiers. These Dice Modifiers are applied in addition to standard Target Modifiers for Hit resolution.
Related Topics: Range, Cover, Flanked, Dash, Unit Stats, Tactical Points