Live Errata Document Now Available!
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REGIMENT v0.2 Update: Consolidated Rulebook, New Codex, Contest Winners & Cover Art Reveal!
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I’m pleased to announce the release of REGIMENT v0.2, dated 6.21.2026. This update consolidates and streamlines our core materials to better support new players. Below is a small breakdown of what has changed, contest results, and the new official cover art.
v0.2 Rulebook & New Codex
The core rules have been consolidated into a single manual, removing the need to cross-reference two separate books. A new Codex has also been released, containing all faction data, units, leaders, missions, and support cards in one place. Additionally, the activation system has been updated to use a revamped tri-batch activation queue mechanic, and improving pacing.
You can download the updated files here:
• Core Rules: https://regiment.info/corerules-pdf
• Codex: https://regiment.info/codex-pdf
A more comprehensive changelog is included at the back of each PDF.
2026 REGIMENT Miniature Painting Contest Winners
Thank you to everyone who entered. The standard of painting across all factions was impressive. Congratulations to our winners:
• Best in Show: Rockem’s Clone Commandos
• Best Empire: demosaga’s ATAT
• Best SEP: Cass’ B1 Battle Droids
• Best Vehicle: Zmartminiatures’ AT-TE
• Best Republic: Rockem’s Clone Commandos
• Best Rebel: Femme’s U-wing
• Best Infantry: Egordon’s Clone Troopers
Winners, please check the email associated with your forum account. Prize details and shipping information will be sent from that address.
Cover Art Reveal
I have commissioned Henrique Procopio (@hsprocopio) to create custom cover art for the updated rulebooks. The piece is now live on the rulebooks and his Artstation site. If you appreciate the work, please visit his portfolio and show your support: https://www.artstation.com/artwork/rzE9ne
Getting Started
If you’re new to the game or need a central hub for downloads and resources, you can find everything at:
https://regiment.info/get-started
Join our Discord: https://regiment.info/discord
Thank you for your continued participation in the Open Alpha. I look forward to seeing your forces on the table!
— SpaceNavy
2026 REGIMENT Miniature Painting Contest
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2026 REGIMENT Miniature Painting Contest
The official REGIMENT painting contest is live! In partnership with 3D Miniature Vault, we are celebrating the game's release with a month-long competition. Show off your painted miniatures and compete for prizes compatible with REGIMENT!
Contest Dates
- Starts: Monday, May 11, 2026 (Today)
- Ends: Friday, June 12, 2026 (11:59 PM)
Prize Categories
- Best in Show: AT-AT Expansion + Tabletop Simulator Steam Key
- Best Empire: AT-ST Expansion
- Best Rebel: T1-B Hovertank Expansion
- Best Separatist: AAT Tank Expansion
- Best Republic: AT-RT Expansion
- Best Infantry: Clone Wars Leader Expansions (Separatist & Republic)
- Best Vehicle: LAAT Expansion
Many thanks to 3D Miniature Vault for providing the miniature prizes for this contest! Visit their store here: https://3dminiaturevault.com/
How to Enter
Submit up to three entries on the forum thread below. Each entry must be epic-scale miniatures and units from the current REGIMENT roster. Submissions will only be acceptable through the forum post below:
Full Rules and Submission Forum:
https://regiment.info/forum/models-painting/21-2026-regiment-painting-contest
Open Alpha is Now Live!
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We are officially opening the REGIMENT Open Alpha for public playtesting!
This is a critical phase in the game’s development, and your participation is the key to refining the experience. Whether you are running missions on your physical tabletop or deploying via our Tabletop Simulator module, your frontline data is exactly what we need to ensure the final ruleset is as balanced and engaging as possible.
Rules and Reference
Print and Play Materials
Tools and Digital Play
Our Playtest Objectives
During this phase, we are looking for specific feedback in the following tactical areas:
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Game Balance & Point Values: How do things feel on the table? Are units and leaders fun and interesting to play? Are certain missions or support cards providing an unfair advantage, or are they effectively driving the gameplay?
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Rules Clarity & Onboarding: Are the rules intuitive? We want to know where the friction points are—specifically how easy it was for you to "pick up and play" your first game.
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Tactical Pacing: How quickly does the game resolve? We are monitoring the flow of activation and combat to ensure the game remains snappy without losing its tactical depth.
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Future Development: Would would you like to see? We are actively seeking suggestions for future leaders, units, missions, and support card abilities to expand the roster.
How to Report In
A dedicated Playtest Section has been established on the Community Forums. Please head there to submit your After-Action Reports (AARs), bug reports, or general impressions.
Thank you for joining the REGIMENT community and helping us build this game from the ground up!