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potential faction?
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2 weeks 6 days ago #64
by The Trade Federation
potential faction? was created by The Trade Federation
just a concept, but quite possibly the coolest concept you have ever read, hold on to your socks:
The Hutt Clan
Faction Tier: Minor
Command Value: 7+
Tactical Points: 7TP
Faction Leaders:
Jabba the Hutt
Boba Fett
Faction Units:
Mercenaries (light infantry) - Low courage light units, cheap but can represent tusken raiders to hired goons.
Body guards (heavy infantry) - Gamorean guard, Wookie enforcers, lots of choice.
Mandalorian Clan (Heavy Infantry) - High mobility from jump packs and high ranged damage
Beast Riders (Slow speeders with high Melee)
Skiffs (Transport)
Rancor Riders (Heavy melee)
A heavy faction that has a high dependence on close quarters melee over a ranged firefight. in open ground they wont last a minute but let them close the gap and you'll regret it. its a mercenary faction you can twist to Jabba the Hutts forces on Tatooine to a Mandalorian force riding the local wildlife in the name of clan Rancor. thoughts?
The Hutt Clan
Faction Tier: Minor
Command Value: 7+
Tactical Points: 7TP
Faction Leaders:
Jabba the Hutt
Boba Fett
Faction Units:
Mercenaries (light infantry) - Low courage light units, cheap but can represent tusken raiders to hired goons.
Body guards (heavy infantry) - Gamorean guard, Wookie enforcers, lots of choice.
Mandalorian Clan (Heavy Infantry) - High mobility from jump packs and high ranged damage
Beast Riders (Slow speeders with high Melee)
Skiffs (Transport)
Rancor Riders (Heavy melee)
A heavy faction that has a high dependence on close quarters melee over a ranged firefight. in open ground they wont last a minute but let them close the gap and you'll regret it. its a mercenary faction you can twist to Jabba the Hutts forces on Tatooine to a Mandalorian force riding the local wildlife in the name of clan Rancor. thoughts?
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2 weeks 5 days ago #66
by spacenavy90
Replied by spacenavy90 on topic potential faction?
This is extremely interesting, I'll take notes on this. Rather than a dedicated "Hutt faction" I would probably combine it with other "Scum and Villainy" sub-factions too. Thats how X-wing TMG did it as well. Then you could have Black Sun, Pykes and so on as well.
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