Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

Terrain defines the physical environmental features positioned within the Play Area. During the Setup sequence, players must assign one or more Terrain types to every feature to dictate how that feature interacts with traversal, Line Of Sight, and defensive positioning. Any portion of the Play Area not explicitly designated as a specialized Terrain feature is categorized as Open Terrain, serving as the baseline for all operational maneuvers. Terrain establishes tactical friction within the Match environment by creating physical barriers or awarding defensive benefits to occupying Units. Specialized categories such as Elevated Terrain or Dangerous Terrain incorporate additional mechanical complexity by offering superior vantage points or imposing lethal risks to Units traversing the area.

The application of multiple Terrain categories to a single physical feature is authorized provided participants reach a collaborative agreement prior to Match commencement. A feature assigned multiple classifications must satisfy the mechanical requirements for all designated types, such as a feature functioning as both Area Terrain and Difficult Terrain simultaneously.

  • Units treat a feature possessing multiple categories as satisfying the rules for all assigned designations, such as a feature being categorized as both Area Terrain and Difficult Terrain.
  • Blocking Terrain establishes an absolute physical and visual barrier within the Play Area, prohibiting movement and the establishment of Line Of Sight Traces through the footprint.
  • Area Terrain and Depression Terrain provide the Cover status to Units based on the position of Unit Bases relative to the Terrain boundary.
  • Difficult Terrain imposes a numerical reduction to the Move Stat of any Unit entering or traversing its footprint for the duration of the current Action.
  • Dangerous Terrain triggers a risk of damage or the application of the Shaken status during movement resolution.
  • Elevated Terrain provides technical exceptions to standard visibility logic and Firing Arc validation for Units occupying the feature.
  • Impassable Terrain prevents the physical traversal of Unit Bases through its footprint but does not obstruct the establishment of Line Of Sight Traces.
  • Structural Terrain treats Vehicle Unit Types as being unable to trace Line of Sight or move through it.
  • Open Terrain represents unobstructed surfaces and is resolved as possessing a null value for all defensive and movement calculations, providing no Cover status or traversal penalties.

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