Regiment

REGIMENT is a free, print-and-play tabletop wargame focusing on vast combined-arms battles using epic-scale miniatures. Build your army, command your forces, and recreate epic conflicts across the galaxy.

A Round defines the primary chronological unit of a Match, consisting of a standardized procedural loop for Unit resolution. A Match persists for five Rounds unless an alternative duration is specified by the active Mission Card.

1. Round Tracking: Players must maintain an accurate numerical tally of the current Round for the duration of the Match. Valid mechanical methods for tracking include incrementing the numerical facings of a six-sided (d6) die, utilizing sequential numbered tokens, or adjusting a dedicated Round Counter dial.

2. Activation Phase: The Activation Phase consists of a repeated cycle that persists until the Initiative Pool is exhausted. Upon withdrawing an Initiative Token, the player Nominates an unactivated Unit to resolve a Command Roll. This check is performed using 2d6 against the printed Faction Command Value. A successful result awards two Action Points, while a failure awards one Action Point. A Unit is categorized as Activated once its sequence concludes and the Initiative Token is placed adjacent to the Unit Base.

  • Units are prohibited from resolving the same Action type more than once during a single Activation.

3. End Phase: The End Phase initiates immediately following the exhaustion of the Initiative Pool. Players resolve Scoring Mechanics to accumulate Victory Tokens based on the control of Objective Tokens. Scenario Victory Conditions are evaluated to determine Match termination. All Initiative Tokens are recovered and returned to the pool. Temporary status effects are resolved, and the counter is incremented by one to initiate the subsequent cycle.

Related Topics: Activation, Initiative Tokens, Mission Cards, Winning The Game

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